Hey there, I’m currently trying to get precise particle system collisions, I already tried messing around with a lot of values from the Collision section of a Particle System but the collisions are still not precise enough, not even close to what I needed. Maybe I’m missing something.
I think I could solve it by trying to replicate a mesh collider that is identical to the particle system’s generated particle but that would take too much work for each different particle system, so if anyone has a solution for this I would really appreciate it! Thank you.