Precise Particle System collisions solution

Hey there, I’m currently trying to get precise particle system collisions, I already tried messing around with a lot of values from the Collision section of a Particle System but the collisions are still not precise enough, not even close to what I needed. Maybe I’m missing something.

I think I could solve it by trying to replicate a mesh collider that is identical to the particle system’s generated particle but that would take too much work for each different particle system, so if anyone has a solution for this I would really appreciate it! Thank you.

What do you mean exactly by “precise” ?

I want the player to die when it touches a Particle System but also be able to pass through some gaps of it. What’s happening right now is that the Particle System collision sometimes sends a collision message when it shouldn’t, because the collision isn’t what is visually generated. I needed it to work like a mesh collider does.

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