Does anyone know if there is a way to ‘break apart’ a mesh on a .fbx import?
I have a fbx model and some of the meshes contain more than one object.
Does anyone know if there is a way to ‘break apart’ a mesh on a .fbx import?
I have a fbx model and some of the meshes contain more than one object.
You can look up the Unity AssetPostProcessor which will let you hook into several steps during Assets import.