Hello, is the first time that I’m using precomputed realtime GI. I have a strange behavoir when my game start, with the precomputed realtime GI enabled in the first time the scene go bright then go dark and after an half second come back to bright.
I don’t know why but if I disable the precomputed realtime GI this effects doesn’t happen. I’m using Unity 2017.4.1f1, if someone can help me, during the game the precomputed realtime GI works prefectly, thank you very much, Best regards…
- Unchecked “Auto” mode and build lighting manually
- Increase Realtime GI update time from Edit->Project->Graphics
Thank you very much for your help, after your suggestion I have checked auto generate lighting, becuse before was manually generated, and leaved the graphics settings as default.
It’s strange but in my case with “Auto” mode checked the strange glitch between dark and bright in Unity Editor disappears, I will investigate also on the build version, best regards…
Maybe your problem is from Sky Reflection
Add a new Reflection probes (cover whole scene) and set it to the realtime mode (OnAwake)
Many thanks for your help, I will try the solution that you have suggested, best regards…
Hello, I have recently published an upgrade of my game where I have used precomputed realtime GI, if you can download it at Get uVolley | Xbox and watch what happen on splash screen.
The screen start dark and then go bright, I think that the cause of this effect is the lighting data load time but I don’t know how to avoid it, there is some option to delay to start the scene before load lighting data ? thank you very much, best regards…