This may be a strange question (and the answer might be “impossible”), but I thought I’ll try anyway.
Im doing an Archery game using the Unity Physics engine (basically adding force to a direction, and other things)…and was wondering if there was some way in “predicting” where it would end up. Basically so I could check if they beat the level or not (before it actually happens).
So I’ve tried attaching a “trigger” of sorts to the front of it (and if it collides with the target = you win), but it doesnt work all the time (the slower, more angled shots). Then I thought about shooting an invisible arrow at twice the speed (and twice as heavy), but the logic behind that way is flawed (since it goes at the same speed, I tried messing around with the other values, like Drag and stuff, but I really dont know how I should change it).
So is there any way to “predict” where a physics object is going to end up?
Thanks