I did a search both on this forum and a google search of the web and came up with a lot of math, but I’m still lost.
Simply put, if I have a ball (a rigidbody) currently in flight (has a rigidbody.velocity and position), what would be the math to help me predict where (position : Vector3) it will land on the level ground? Gravity is Physics.gravity and the ground is level with it’s position.y = 0.
To make it simpler, I have drag set to zero. If anyone has any suggested solutions, I would so appreciate any help.
Thanks!
Mitch