prediction component

Hi!

A while ago I saw a basic demo where transforms where actually predicted in a network game.

E.g the network updated positions 10 fps, and prediction did the in-betweens.
This way movements felt more “smoothly”.

Is this a generic component and downloadable somewhere?

It was part of the networking demo we had access to in the alpha/beta. NetworkInterpolatedTransform.cs

I am sure we will get it (or a better version) when UT release the example projects.

-Jeremy