I was recently thinking about this talk from a couple of years ago:
He talks about how prefabs can be abstracted similar to the way classes are abstracted. In other words, some properties are kept private to the implementation, whereas some properties are made public for usage in the scene.
I heard they had a development version in the works, but it was delayed because they couldn’t quite get the flow that people wanted.
I was thinking of making a “light” version of this feature myself for the Asset Store. It should work, but it might not be quite as tightly integrated as what UT could make.
So I have a couple of questions:
Does such an asset already exist? I couldn’t find one, but sometimes I can miss these things.
Hmmm, interesting. In that case, I should probably hold off until 4.6 before doing this. It’s quite possible they’ll release nested prefabs, but not abstracted prefabs. So we’ll see.
Edit: According to this, nested fabs won’t be out with 4.6, though I’m not sure how reliable that source is.