Hi,
I am a newbie with Unity3D Pro.
I would like to use it to create industrial simulators.
My first goal is to think about a workflow to pool my future developments.
What is the main differences between Assets and Prefabs?
Thank you in advance for any informations.
Assets are a pool of resources you are using to build your scene everything from scripts to textures to models. Prefabs are pre-configured setups of those assets, IE a cannon might have the main barrel, and a base to pivot on, it also might have a script attached to it to make it fire, rather than assembling this everytime to place it in your scene, you could make a prefab of the setup game object, then use it as a single piece instead.
Thank you very much for such a nice explanation!
It confirms my thoughts.