just wondering if this is normal behaviour.
Prefabs hold any change to its public variables made during a play sesssion by a script.
Create any prefab with a simple script containing a public variable, create another runtime script modifying this prefab contained variable, exit back to editor and public variable will remain changed.
Is this because the variable being modified is not inside an instance but on the original prefab?
Thanks for any help
Thanks. Fair enough, just what seems strange is the saving which happens only when saving the scene, but actually prefabs are not strictly connected to the current scene. But this is another story. Thanks again
– NapsTeam