When I instantiate my prefab through Instantiate(Resources.Load(Path) as GameObject)
the root object have all scripts disabled, but all child elements are working as intended.
This started happening 2 days ago out of nowhere. The prefab is not referencing itself and no copies of the prefab is ever destroyed, so it is NOT this: Instantiated Object's Scripts not enabled? Not sure why - Questions & Answers - Unity Discussions
My prefab in the editor
My prefab after being instanced
