Warning message : “The tree Pine_B_Bare couldn’t be instanced because the prefab contains no valid mesh renderer.”
I have a tree prefab. Within the prefab is the meshes with mesh renders. I drag into scene and everything is happy.
But if I instance that prefab through Vegetation studio, I get the warning message above and the thing doesn’t render. So, what about putting into a prefab is blocking unity from finding those meshes? Bug in how prefab works? In how vegetation studio is looking for things? Maybe a mismatched word in the shader on the tree meshes?