I have been searching through the documentation searching for instructions on how to create a prefab. I can fine lots of explanations as to what a prefab is, what it does, why it’s a super-cool thing that will save you time and space… But I seem to be unable to find instructions for actually creating one.
But, for example, I have a folder in the project window with ten different animations in it. I click on the folder, go to “Create → Prefab” and get a nice little box in the same folder that says “new prefab” yet it seems to be empty when I click on it. And if I drag it into the game-space, I see nothing. So it seems there is more to it than just clicking create? Or can you only load a single mesh into a prefab (which would kindof muck-up prefabing animated scene elements)…
Ah, so selecting something and clicking on
“create->prefab” simply creates an empty container, it doesn’t create any associations with the element I selected or load the selected element itself into the container? Okay, thank you.