Prefab, Getting To Know Its Neighbour

Hi,
I know this will seem dumb but why does my console spit out that “boundingBox” (a game scene object of the same name, is not a Unity.GameObject member?

// the projectile script acts as a way to monitor and destroy its host once it has exceeded the bounds of the game
var bounds : Bounds;
var boundsObject : GameObject = boudningBox;

function Start()
{
        InvokeRepeating("CheckPosition", 0.5, 1.0);
}

function CheckPosition () {
	print("transform.position " + transform.position);
	print("boundsObject.collider.bounds.min " + boundsObject.collider.bounds.min);
	print("boundsObject.collider.bounds.max " + boundsObject.collider.bounds.max);
}

How do I get a prefab, which this script is attached to, to recognize the boundingBox once the prefab has been instantiated?

Thanks.

First of all, boundingBox is spelled incorrectly. Secondly - if its another GameObject in the scene you can either use Find() in Start or drag and drop the GameObject onto the variable in the Inspector.

you need to find the game object