I’m trying to build a script that appends a volume(cube)once you enter the next volume and then destroys the volume that you’ve left. I’m somewhat new to Javascript so the more help I can get would be great!
So it would look something like: [P]
Then the next iteration would be: [P]
X=destroyed prefab
P=prefab that player is within
=empty volumes
Ok, so it’s building a gridlike structure, and the volumes can be appended in any direction except backwards, would I use vectors to define which direction the “rules” say that I can append certain volumes to certain volumes?