Hi
I have a missile prefab that I instatiate according to code below (from a fighter):
function Fire () {
if( ( Time.time > reloadTime + lastShot ) ( ammoCount > 0 ) ){
var missile = Instantiate ( missilePrefab,
( transform.position - transform.up * 2 ),
Quaternion.identity );
}
My problems is that these missiles goes on global forward and not the fighter’s forward.
Have Fun
Bahadır Boge