Prefab instantiates in left side but not in right side in unity2d

am using unity 2d engine…I instantiate a bullet from a weapon…and put speed of bullet in start method as… rb.velocity =transform.right * _speed;…but the problem is bullet when fire in left then it shows the bullet in game mode but when firing right the bullet intantiate and shows the bullet in hierarcy but it is not showing in scene mode nor in game mode.i am flipping the player by adding rotation to the player 180° and make the weapon child of the player…and the bullet is taken from the unity gameobject from the 2d sprite

Problem solved !
I tried to mangle with my camera’s parametres a bit, and it appears that if I alter the “near” parametre of the camera’s clipping planes, my object is visible.