Prefab Instantiation call method after start

I have a problem.

I have a class Label which is drawing the text. Label is depending of some resources (image characters and stuff).
I also have a main object in my scene called Resources. When my game is loading. i’m loading resources.

public class Resources : MonoBehaviour {
	public Dictionary<char, Sprite> chars; //chars for font

	void Awake(){
		loadFont("font33chars", chars); //for font 33
	}
}

Then, i’m using these loaded characters to draw the text.

public class Label : MonoBehaviour {

	void Start(){
		chars = singleton.i.resources.chars;
		drawText("ba bla "); //depending on chars
	}

Lets say I have many labels in my game and this works totally fine.
Later I wanted to create this Label in runtime using prefab (which is in the resources folder).
it’s also pretty easy

		var pfLabel = (GameObject)Resources.Load("Label", typeof(GameObject));
		var label = (GameObject)Instantiate(pfLabel, transform.position, Quaternion.identity);
		label.GetComponent<whatever>().drawText("bla bla runtime")

and here there’s a problem. because when i’m calling method drawText (which is depending on method start) - i’m realizing that start didnt run yet. so, my characters are not loaded and i cant draw a text.

i read this article
http://forum.unity3d.com/threads/24986-prefab-instantiation-start-problem
but in my case i can’t do it like this.
I can’t use Awake method in Label to load resources.
because i’m using Label on the scene and as a prefab in the same time (maybe its wrong).
and when it’s loading on the scene then when Label.Awake is called - my resources are not ready.

this is really confusing. i hope you understood. Tell me what to do in this situation.

I think this solves your problem:

From here: Unity - Scripting API: MonoBehaviour.Awake()

yea i know… but i can’t use myLabel.Awake. i just wrote. because when i’m using the object in the scene and unity is calling myLabel.Awake myResources(my class with resources) are not loaded yet.
Im using myRecourses.Awake - to load resources and then myLabel.Start to get those resources…