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I have a prefab with many hours sunk into it.
My prefab is crashing when I open it. I am not sure how to troubleshoot this problem. I can’t identify any noticeable errors in the log file that could cause the problem.
The Editor log file mentions:
“A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:…”
But no such crash report is created.
Some relevant background info:
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Prefab has a mesh in it that is appearing black in the preview window, this is not correct, it should be textured.
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Previous to this crash I added a cloth component to the shirt of the player. I removed it after encountering some serious issues.
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At one point during playback with the cloth component enabled, looking at the player would cause the screen to go black.
I’m wondering if this is a graphics cache memory issue that is crashing unity somehow?
I do get this in the error log which is suspect…
Assertion failed on expression: 'IsFinite(distanceAlongView)'
(Filename: C:\buildslave\unity\build\Runtime/Graphics/ScriptableRenderLoop/ScriptableDrawRenderers.cpp Line: 916)
And
Assertion failed on expression: 'IsFinite(distanceForSort)'
(Filename: C:\buildslave\unity\build\Runtime/Graphics/ScriptableRenderLoop/ScriptableDrawRenderers.cpp Line: 915)
And
LocalFileCache size was not reduced below threshold at path: C:/Users/bmacd/AppData/LocalLow/Unity/Caches/GiCache. ( 13969838871 / 10737418240)
TrimDiskCacheJob: Current cache size 13322mb
Here is the Editor log. As mentioned, no crash report is generated.
Any help is appreciated