Hey guys!
I’m still fairly new to Unity and I’m building out a scene with some free assets to learn. Anyway, I have this house prefab but it’s way too bright compared to the scene, is there any way I can play with the colour/saturation/light levels of a prefab to make it fit better?
Or is this a texturing issue?
I’m still trying to get my head around textures and materials…
I’ve tried Prof. Google but my Google Fu is weak on this one!
Aah, nevermind, I’ve answered my own question. The mesh renderer component just took a while to load in the editor. The light probe usage slider is what I was after. 
Wait hang on… That’s not right. I’m spamming myself now.
I believe the right way to do this is by tweaking the albedo on the various shaders. Huzzah!
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If you click on the object, the shader settings are the bottom component. If you are using the standard shader, there should be an albedo color. By default, this is white, just make it grey.
You do want light probes too, but I assume since you are starting out, you haven’t gotten to that point yet (you need to place light probes.)
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