Sorry if the subject has already been discussed, but …
I find it very, very dangerous to grant direct access to disk resource writing via prefab linkage.
Accidentaly, I used a Destroy() on the MeshFilter of a prefab, and bam, no more original 3D model. Had to reimport it from my modeling software.
(and as I won’t have access to my modeling computer until tonight, I lost 2 hours of work)
I understand it is a documented mechanic, but still, it is ultra dangerous !
Isn’t there some sort of file lock security that we could turn on in the editor ?
Thank you for your attention.