So here’s what I’ve done.
- Create a pyramid in 3dsmax.
- Save it to my asset folder.
- Switch over to unity, where it loads in as ‘testasset’.
- Drag ‘testasset’ into the scene.
- Create a prefab ‘testprefab’.
- Drag ‘testasset’ from the scene into the prefab ‘testprefab’.
- Change proportions of the pyramid in Max.
From here, I can’t figure out how to get the prefab to update. ‘testasset’ in the project view updates correctly to the new pyramid, but neither the ‘testprefab’ prefab or the ‘testasset’ in the hierarchy updates correctly.
What am I doing wrong here? Is there a way to get these prefabs to update correctly when I update the mesh assets used to create them?