Prefab Mesh Update Problem

So here’s what I’ve done.

  1. Create a pyramid in 3dsmax.
  2. Save it to my asset folder.
  3. Switch over to unity, where it loads in as ‘testasset’.
  4. Drag ‘testasset’ into the scene.
  5. Create a prefab ‘testprefab’.
  6. Drag ‘testasset’ from the scene into the prefab ‘testprefab’.
  7. Change proportions of the pyramid in Max.

From here, I can’t figure out how to get the prefab to update. ‘testasset’ in the project view updates correctly to the new pyramid, but neither the ‘testprefab’ prefab or the ‘testasset’ in the hierarchy updates correctly.

What am I doing wrong here? Is there a way to get these prefabs to update correctly when I update the mesh assets used to create them?

That seems right…I did those steps using Blender and it updates as expected.

–Eric

I think you missing a step.

  1. drag your new prefab to the scene and drop it.

If you don’t see your changes click revert in your prefab object to force update.

hmmmm, I still can’t get this to work! If I just drag the mesh into the scene, then it reloads/updates correctly automatically. If I wrap that same object in a prefab, then it doesn’t…

Upload an example project?