In unity’s prefab, they have a component modification list “m_Modifications:”. Is the portion written to the prefab’s file still used in the later versions of unity? If so, how do I get something to generating in there?
I’m running into issues where it is creating unnecessary bundle dependencies because a reference in that modification list that never gets used in the prefab. I want to know if it is safe to remove this list. I’ve been developing on this game since pre Unity 5
m_Modifications should contain a prefab instance’s modifications with regards to the prefab asset. Afaik, those values should always be blank in the prefab asset file itself.
You can probably safely remove the list. I mean, you can always change it back. That’s what source control is for.
Thanks for the reply! Yeah from what I’ve found, I can remove the contents of the list and haven’t run into any noticeable issues. It must have been something left over from a older unity.