Prefab Parent enlarging my Child scale

Hello, so I have a parent 3d object, and in this object has several child objects, some of which has Skinned mesh renderer, and another has the player script, Character controller, and the animator. the parent scale is set to 1,1,1, the other children, are either set to 0.3,03.02 etc. depending so it can fit the scale of the model of the 3d object. its a prefab as mentioned, and when it instantiates… the child objects are HUUUUUGE, and its due to the parent. I tried to scale the parent, but when i do, the child of the character controller capsule goes small as well… i tried to take out the child, to resize, only for it to be huge again… any idea or tricks etc.? please?
Parent on top, children on the bottom


Parent Transform as mentioned, scale is 1,1,1, but image goes BIG :frowning:

Might be worth looking at the import scale factor. I think blender is in cm and Unity is in meters. Or maybe reexport the model so it’s at the correct scale.