Prefab Problems

I’ve been having issues maintaining the links between my fbx files and my prefabs. It seems that any original (not prefab + no broken connection) asset in my scene updates fine when I update the fbx, but anything that is in a prefab won’t update. They either deform rather strangely and I have to remake the prefab and reattach any component I had on it, or, they simply don’t update. I’m inclined to think this is a unity 3.0 bug as I’m pretty sure it was working in 2.6 but I thought I’d check to see if anyone else was having theses problems / found a workaround / know how to avoid the issues I’m having.

I need to be able to add colliders and scripts to things and still have the flexibility to update the fbx files latter, so if nothing else… if someone could do a quick walk through the steps they would take to do that I’ll compare and make sure I’m not simply doing something wrong.

thanks a bunch

As I understand it…

You can add components to your prefabs without breaking them (project list) via the Component menu, this will update any instance copies in the scene.

If you modify the properties of a prefab instance in the scene and want to make this the new prefab then I just drag it onto the prefab in the project list.

If you add a component to an instance of a prefab in the scene that will break that particular prefabs connection.

Try it out.

Anim