I’ve been having issues maintaining the links between my fbx files and my prefabs. It seems that any original (not prefab + no broken connection) asset in my scene updates fine when I update the fbx, but anything that is in a prefab won’t update. They either deform rather strangely and I have to remake the prefab and reattach any component I had on it, or, they simply don’t update. I’m inclined to think this is a unity 3.0 bug as I’m pretty sure it was working in 2.6 but I thought I’d check to see if anyone else was having theses problems / found a workaround / know how to avoid the issues I’m having.
I need to be able to add colliders and scripts to things and still have the flexibility to update the fbx files latter, so if nothing else… if someone could do a quick walk through the steps they would take to do that I’ll compare and make sure I’m not simply doing something wrong.
thanks a bunch