Hello,
I’m a final year computer game development student and all my previous experience has been in the Torque Engine. But we have decided to change engine to Unity3D for our final year project. And so far I’m not regretting it!
I’ve only had one problem so far that I haven’t been able to sort out:
I have a prefab of a enemy complete with scripts, and everything seems to work fine. But when I instantiate another instance of the prefab I get some problems. One of which is that my variables are not separate, as in if prefab ‘A’ has a maxHealth of 100 and it gets reduced to 40, prefab ‘B’'s maxHealth also gets reduced to 40.
I would really appreciate any help anyone can give, thanks in advance
Kris