I’d like to know if there is any method to make a prefab to recognize and save the active/unactive status of an internal object.
To answer myself here, and for reference, cant be done on Unity 3.x but is an out of the box feature in 4.x.
I’d like to know if there is any method to make a prefab to recognize and save the active/unactive status of an internal object.
To answer myself here, and for reference, cant be done on Unity 3.x but is an out of the box feature in 4.x.