So I created a model with a bunch of animations and then created a prefab for my character. I setup the prefab with a base model and a bunch of animations. Everything was going great.
After a while I wanted to use a root motion node for accumulation. I added in a root node box to the base model and the walk animation, and reexported everything. In Unity, this updated the base model hierarchy in the asset folder - but not in the prefab.
I could not figure out how to have this hierarchy change reflected in the prefab without re-creating the prefab. I tried clicking ‘Reimport’ pretty much everywhere and nothing did the trick. Recreating the prefab worked fine though.
Any ideas?