Prefab Update Issue

So I created a model with a bunch of animations and then created a prefab for my character. I setup the prefab with a base model and a bunch of animations. Everything was going great.

After a while I wanted to use a root motion node for accumulation. I added in a root node box to the base model and the walk animation, and reexported everything. In Unity, this updated the base model hierarchy in the asset folder - but not in the prefab.

I could not figure out how to have this hierarchy change reflected in the prefab without re-creating the prefab. I tried clicking ‘Reimport’ pretty much everywhere and nothing did the trick. Recreating the prefab worked fine though.

Any ideas?

I think you have to update your prefab, not sure tho.

Anyone?

Was this ever resolved? I’m having a similar problem where the prefab dependencies don’t seem to work.

In my case I have a prefab that references a character model with a set of animations. Adding new animations to the referenced model doesn’t seem to affect the prefab as it still only has the animations that existed when it was created. Re-creating the prefab solves the problem but I don’t want to have to do that every time I add a new animation.