Hi,
Using the new prefab variants system I’m a bit confused concerning script inheritance:
Let’s say I have a Character prefab where Character.cs script is attached
Now I create a Character’s prefab variant Player and Player.cs which inherits Character.cs I have to remove the Character.cs script of Player prefab variant and replace it with Player.cs but it feels kind of wrong isn’t there a way to specify script inheritance for instead of getting Character.cs removed, Player.cs added have something like Player.cs (Character.cs) modified in my Player prefab view?
Thanks