Okay so let me describe what I want to accomplish, then how I am, and how it is failing. Hopefully someone can provide a solution or workaround.
When a ray from the mouse collides with an collider return that point and instantiate a prefab of a particle system. The effect is a firecracker like explosion on the mouse pointer where clicked. It requires a few concurrent particle systems as well as sub emitters.
I have 2 prefabs
- One for the sparks
- One for the breakup of sparks (on collision emit 3 particles)
But I am unable to set the second particle system as a sub emitter because they are prefabs. Neither are current game objects in the screen. Because multiple instances of this particle effected can be visible on the screen a prefab would be the correct thing to use? Is there a solution or more proper work flow for the particle system?