Prefabbing broke my WebGL

Prefabbing broke my WebGL. Either it was Hierarchy to Prefab then delete or Hierarchy to Prefab, delete, then unpack complete broke it.

I get this Error on Wordpress, mind you it was working perfectly fine before.

RangeError: Maximum call stack size exceeded at invoke_iii (https://

Even disabling the stuff in Hierarchy and deleting everything but Directional Light and Camera makes it not work. It works on localhost and Exe but no longer WebGL. I wanted to use Prefabs so I don’t have to keep rebuilding but realizing how it doesn’t work anymore kind of sucks.

I’m on Unity 2023.1.0.

: (

even the exe doesn’t work…

edit: moving the files inside to a new canvas fixed it but webGL still does not work

actually it works now, relocating with a cut paste to a new canvas fixed it all

seems like there is a huge underlying problem with Canvas that I had to figure out after it super broke on exe and even playing the game in Unity Editor, putting new buttons and sliders did nothing but doing a new canvas made it work because I disabled the other one that was broken : )