Prefabbing broke my WebGL. Either it was Hierarchy to Prefab then delete or Hierarchy to Prefab, delete, then unpack complete broke it.
I get this Error on Wordpress, mind you it was working perfectly fine before.
RangeError: Maximum call stack size exceeded at invoke_iii (https://
Even disabling the stuff in Hierarchy and deleting everything but Directional Light and Camera makes it not work. It works on localhost and Exe but no longer WebGL. I wanted to use Prefabs so I don’t have to keep rebuilding but realizing how it doesn’t work anymore kind of sucks.
I’m on Unity 2023.1.0.