Prefabs and Packages Question/Problem

If I create a prefab of lets say a Hut for use in my scene, then drag multiple instances of that Prefab onto a gameobject (Buildings) in my Hierarchy and everything behaves as expected, one Prefab with multiple instances of it.
However if I Package up my Buildings gameobject (in order to pass my assets to a friend) when it imports the package it creates multiple instances of the prefab in the project window also!

I have NOT tweaked any of the prefabs separately in the Hierarchy window prior to this (making them unique which could explain this behaviour).

Is there something I’m doing wrong as this is not ideal?

Thanks Kinl

Bump :slight_smile:

I’m the friend that Kinl has passed the packaged GameObject to so thought i’d just check to see if anyone had any ideas on this before i look at some scripting solution to the issue.

Even if someone can just let us know that when you package up multiple instances of a prefab the package unpacks each instance of the prefab as a separate prefab in your project (I have 30 prefab Huts in my project - Kinl has 1!). At least then we will know that’s just the way it is and can get on and find a solution to the problem (probably some Editor script to deal with them on import).

Thanks in advance for any help

Paul