When I change my prefabs, the prefabs are changed as expected, however when a script uses them, they’re not updated. If it’s important, my project is for iOS.
I can place them manually and they turn out as expected, but when I have a script place them, it’s placing an old version. The error happens when I use either the play button or build the project.
Well as far as I’ve been using (it’s not much) I’ve been using the “reset” button on the window;
Click the game object → Look for your script component → Click the little gear icon → and click “Reset”.
This will load the default values you assigned from Prefab.
There’s also the possibility of the code you’ve written has compilation problems. After you open your script make sure you clean and build your code manually instead of CTRL + F8 and see that there are no errors.