I am building a tower in [Jenga][1] style. If I just instantiate the prefab which is made of 3 cubes eg. one row of the tower it jsut works fine. But I am unable to destroy those clones when I want to reset the map on a keypress.
Here is the script which just generates on the first row. How is it possible to destroy the old cubes than build the exact same tower again?
using UnityEngine;
using System.Collections;
public class TowerMaker : MonoBehaviour
{
public int height = 15;
public float dist = 0.1f;
public Transform block;
GameObject[] _tower;
// Use this for initialization
void Start ()
{
BuildTower ();
}
void Update ()
{
if (Input.GetButtonDown ("Reset")) {
BuildTower ();
}
_tower = new GameObject[height];
}
void BuildTower ()
{
//float x = 10;
int i = 0;
for (float y = 0; y < (height); y++) {
if (y % 2 == 0) {
_tower _= Instantiate (block, new Vector3 (10f, y * 0.25f + dist, 0), Quaternion.Euler (0, 90, 0)) as GameObject;_
-
i++;* -
} else {*
_tower = Instantiate (block, new Vector3 (10f, y * 0.25f + dist, 0), Quaternion.Euler (0, 0, 0)) as GameObject;
* i++;*
* }*
* }*
* }*
}
_*[1]: http://en.wikipedia.org/wiki/Jenga*_