Prefabs is empty

i have created a text and under text there are two input fields. then i have created a prefabs of them and instantiated through code. and its working, but problem is the instantiated object is empty and does not show anything just a box, is there any solution to the problem i’m facing of.

Here is my code

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class SubmitButton : MonoBehaviour {

public GameObject objects;

// Use this for initialization
public	void Start () {

	//		Debug.Log ("ok");

}

// Update is called once per frame
public void InstantiateButton () {
	objects.transform.position = new Vector3 (57.4f, 381.58f, 0f);	

	
	Instantiate (Resources.Load ("Prefabs/Bupivacaine"), new Vector3 (57.4f, 381.58f, 0f), Quaternion.identity);

}

}

I guess you could use Resources.LoadAll, take the resulting array and loop through it.

var prefabs = Resources.Load ("Prefabs/");
foreach (Object o in prefabs)
    Instantiate ((GameObject) o, GameObject.Find ("Canvas").transform);