“The ghost collection contains a ghost which does not have a valid prefab on the client! Ghost: ‘PrespawnSceneList’”
I receive this error when I attempt to run a client in a build (I use a tool to draw the console in builds), followed by the client immediately getting dropped. Oddly, the game runs fine if the client is in the editor, or if a build runs as the host. It will occasionally work as normal in builds too, but these events are rare and I haven’t noticed a pattern. I tried running the builds on a separate machine to see if it had anything to do with my machine, but the error still popped up.
Prior research found that the issue might be caused by client side ghosts failing to load before a connection is established, but I don’t know how to test that or how to fix it.