I have empty GameObjects that work as checkpoints for a prefab. The prefab has List that I would like to be the same for all of the prefabs. When the prefab is inside the scene I can add gameobjects to the list, but when I drag it to create new prefab the array becomes full of empty entries. Is there any way to get this working without scripting?
As others say, it doesn’t work that way.
Instead, why don’t you find all the waypoints at runtime and construct the list in Start() using either
or