Hi, I don’t have access to Unity yet because I am eagerly awaiting the Windows release, which I am told is imminent. So in the meantime I have been browsing through all the information and content available for Unity and living vicariously off this communities’ experience.
I thought I’d ask a few unconventional questions that I haven’t come across before to feed my hunger for Unity knowledge.
I am interested in making my world as engaging as possible, and an idea that really excites me is the thought of interactive particle effects. For example; if the character runs through falling snow, can I make the snow particles react by swirling around the character? I’m not sure if I’ve seen this before.
I use Maya, and I love Unity’s import pipeline! What if I use fields in Maya, such as Newton or Turbulence? Can Unity understand these natively, or can it be custom scripted to do so, or does it have it’s own tools for that?
What about hair, fur, or cloth? (Just curious)
If I buy the Indie license and build my game only to realize I made a licensing mistake, can I upgrade to the pro license later on without losing work I’ve done?
What does this community think of releasing to X360 or X360 Live Marketplace? I hope this is an upcoming feature. Is there any kind of foreseeable compatibility with XNA?
To me, AI will be important. I came across Angry Ant’s Path Behave. Can anyone tell me more about using it, how it works, and especially what it can do beyond the info on the site? I’d like to get a feel for the capabilities.
Is there a Windows playable demo for this Unity tutorial?
Well, I hope I didn’t scare you guys off with all my questions! Any answers are welcome. Thanks!