Preload scene takes a while. Is that normal?

Initially I had a MAIN scene that loads quickly on the iPhone (1 scene total).

I added an empty START scene to load the MAIN scene (2 scenes total).

When I put this on the iPhone, the START scene creates a considerable lag before the MAIN scene loads.

Am I doing something wrong or is that normal?

This Javascript code sits in an empty game object in the START scene:

// Scene | Load start up

function Awake() 
{
  DontDestroyOnLoad(this);
  
  Application.LoadLevel("sceConWom");
  
}

Thanks.

No, but keep in mind that loading your ‘scene’ might be roughly 5mb of data. Unity itself can be around 8mb.

I pulled those figures out of the air :stuck_out_tongue:

Thanks for the thoughts on file size, memory usage, and loading time.

I am about to dig into this further to see whether purchasing UNITY PRO is justified regarding reductions in file size.

Thanks.

You actually need Unity Pro + Unity iPhone Advanced for the stripping.
Unity Pro as such is unrelated to the iPhone side

The naming nomenclature derails everyone :slight_smile: