Preload table does not seem to work

Hi all,

I have a simple StringTable containing one single string entry translated in only one locale.
I have checked the “Preload All Tables” and “Preload Table”.
In my UI, i have a GameObject with a Text component and a LocalizeStringEvent component referencing the correct table / table entry.

I expect that when i enter in Play mode, the UI’s text is immediatly updated without delay.
But i see for about 1s the default text, then it is replaced by the translation.

Any clue on what i am missing ?

Thanks beforehand !

There’s going to be an initial delay while it does the preloading. You can use the initialization operation to create a loading screen or do the preloading in a menu before the game starts.
The loading is done asynchronously so we can’t block while we load and instead have to wait a few frames.

Ok clear, thank you for this fast answer !

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