Hey Guys!
I was wondering if its possible to preload a scene file, while another scene is playing in the web player?
I’ve read the pages under Web Player Deployment but I cant see anything for preloading.
The reason I want to do this is I want to develop a series of scenes(or completely different projects) and have one load while another is playing and when that ones finished load the next one up straight away so the end experience is seemless.
I’m coming from a flash background where you get full control over any preloading,
In flash I would have a Main Flash Movie File[1] that would contain the user interface and handles the preloading
The main flash movie would load another Flash Movie[2](a scene/game) and while that movie is playing it would lineup another Flash Movie[3] to preload and once Flash Movie[2] had finished, it would tell Flash Movie[2] to play Flash Movie[3]
Im sure unity3d has the capability of something similar to this!
I COULD do some fancy javascript/unity3d communication but im sure you would agree the end user experience wouldnt be anywhere near as good as doing it all in the web player.
Thanks for the responces to all my questions so far they have been most helpful.