Preparing your app for the iPhone X

It seems like the perfect way to do this would be with the simulator. Has anyone got this working yet? I am getting compilation errors in Xcode and cannot deploy to the iOS simulator on an empty pjt.

Wow, we planned to make a version of the project without any plugin to test it, but even if you have no plugin it doesn’t work it’s a problem. Did you find a solution?

What errors are you getting?

We didn’t test yet. You said you have error event with an empty project

Oh, I got confirmation a while back from Unity that the errors have been resolved.