Presentation of the object from the outside and its interior

hello this is my first forum post :slight_smile:
If this is a wrong section, please transfer it :slight_smile:

I would like to build a camera management in my game in such a way that it shows an object, e.g. a house, in two ways.

First: if the camera is at a distance, the house can be seen from the outside.


Second: if the user zooms in and brings the camera closer to the house, he will be able to see its interior.

Can you advise on how to achieve this? The best solution will be to replace the scene with a certain zoom value, or are there better ways?

Thanks in advance for the hints :slight_smile:

how about fading out the walls when you are nearby? (like in many games)

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