Presenting : Pig Shot

This was made with Unity in little over a week (would’ve been a lot less if I didn’t have a day job, social life, etc :)) Thanks for Unity for creating such a wonderful engine that allows rapid development.

If anyone has any questions about how some things were implemented, I would be glad to answer them.

Youtube video : http://www.youtube.com/watch?v=EWmzkiOAiwA

Get ready for the best pig-rolling experience in the app store!
If you’re a fan of rolling a farting pig at high speeds - and, let’s be honest here, who isn’t? - then this is the game for you!

Pig Shot is a hilariously fun and addictive action game in which you guide a rolling pig through a beautifully drawn, randomized and infinite level full of slingshots, sheep, bonuses and obstacles.

Pig Shot features OpenFeint leaderboards and (amusing) achievements such as Constipated, On A Diet and Number Of The Beast.

The game will be priced at 99 cents.

Love the style, looks awesome!

Like I said earlier, it looks really awesome. Good choice to implement OpenFeint, I guess the global highscores will bring a lot of competition.

When its released this will be an instant buy for me :slight_smile:

Thanks for the replies.

Here’s a new (HD) trailer : http://www.youtube.com/watch?v=XXuBPOMgeSk&fmt=22

BTW, I really hope Apple approves it. What’s kind of ironic is that almost all graphics were made with Adobe Flash :slight_smile:

Hi,

Hoping that Apple approves it too as it looks awesome! Great stuff.

Best Regards,
Matt.

Nice :slight_smile:

Loved the vector graphic style and the camera movement - good luck with it!

Glad you noticed! The camera zooms out a little at higher speeds (well, I change the orthographic size), but I didn’t think this was noticeable in the video.

This looks lovely, is it done entirely in 2D sprites?

Yes. Much the same way as SpriteManager, but I have my own custom solution. It’s all basically a quad (two tris) for each sprite, and I change UVs for animation.
The floor is two quads, and I move it along with the camera in increments of 512 (the height of the texture).