This was made with Unity in little over a week (would’ve been a lot less if I didn’t have a day job, social life, etc :)) Thanks for Unity for creating such a wonderful engine that allows rapid development.
If anyone has any questions about how some things were implemented, I would be glad to answer them.
Get ready for the best pig-rolling experience in the app store!
If you’re a fan of rolling a farting pig at high speeds - and, let’s be honest here, who isn’t? - then this is the game for you!
Pig Shot is a hilariously fun and addictive action game in which you guide a rolling pig through a beautifully drawn, randomized and infinite level full of slingshots, sheep, bonuses and obstacles.
Pig Shot features OpenFeint leaderboards and (amusing) achievements such as Constipated, On A Diet and Number Of The Beast.
Glad you noticed! The camera zooms out a little at higher speeds (well, I change the orthographic size), but I didn’t think this was noticeable in the video.
Yes. Much the same way as SpriteManager, but I have my own custom solution. It’s all basically a quad (two tris) for each sprite, and I change UVs for animation.
The floor is two quads, and I move it along with the camera in increments of 512 (the height of the texture).