Hi,
I’m trying to work out a UI with the new UI system in Unity 4.6 Beta.
But I can’t seem to get it to scale in the way that I want.
I have a UI set up as I want it, as you can see in the screenshot.
Now I want to make it scale with the display. Right now as I get a bigger resolution, the interface eventually becomes a tiny dot in the top right corner.
So I tried adjusting the anchor of my panel which has the wood as a background image to stretch with the right side.
BUT, as I have conserve aspect ratio turned on, the items in it don’t receive the correct information. ( see screenshot 2)
Try as I might, I cannot seem to get the right setup of anchors and pivot points to have the items in my inventory to move along with the boxes.
Is there a way to or a different UI element that keeps the rect fixed to the image inside it?
So not just keep the aspect ratio of the image inside it, but of the entire element.
