I was wondering if there was a way to preseve the way I render objects in blender when transferring to Unity 5.
The rock in Unity 5 doesn’t look “bad” (least I don’t think so anyways) I want it to retain how it looks in blender when being imported to Unity 5 is there a way to achieve this?
Same as above. Different material/lighting systems… Depending on what you want to do in Unity though you could bake the cycles results into the models texture.
Quick mote. No overlapping UVs or else will Blender will draw over pixels as it evaluates the mesh.