Preserve cycles blender node setup during import.

I was wondering if there was a way to preseve the way I render objects in blender when transferring to Unity 5.

The rock in Unity 5 doesn’t look “bad” (least I don’t think so anyways) I want it to retain how it looks in blender when being imported to Unity 5 is there a way to achieve this?

Here is the rock I did in blender

And here is the same rock in Unity 5

https://s22.postimg.io/6nrb4etsx/Capture.jpg

And here is the material setup in Unity 5

No automatically, no. You’ll need to manually author textures assets for Unity’s Standard shader to get closer to what you see in Blender.

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Same as above. Different material/lighting systems… Depending on what you want to do in Unity though you could bake the cycles results into the models texture.

Quick mote. No overlapping UVs or else will Blender will draw over pixels as it evaluates the mesh.