Hi, when using AR/Basic Occlusion for the environment, the occlusion also swallows up the shadow from VisionOSGroundingShadow. How can I implement environment occlusion while keeping the shadow effect?
Hi, when using AR/Basic Occlusion for the environment, the occlusion also swallows up the shadow from VisionOSGroundingShadow. How can I implement environment occlusion while keeping the shadow effect?