press play, game objects get deleted, game breaks.

okay so i just finished this script here

#pragma strict

var maxfalldistance = -10;

function Update () {

	if (transform.position.y <= maxfalldistance)
	(
	Debug.Log("test")
	);
	
	(
	Application.LoadLevel("level 1")
	);

}

with no errors in console. i them press play to test my level and all my game objects get deleted and my game ceases to work. after i stop all my game objects come back, still with no errors.

as these pictures show

[31470-screenshot+2014-08-24+20.09.51.png|31470]

[31471-screenshot+2014-08-24+20.09.55.png|31471]

this is a bug that seems to run in the unity engine but might have something to do with the script. can anyone help?

on the first update u call load level