Press the key (E) on an object change a scene,

so i created a model of a laptop and i want to make it when i press the key (E) on the laptop, change the scene to other scene.

Hi, laucem. I tried to get over it for a while and came out with creating a array and siwtching elements when ā€œEā€ is pressed. It starts from zero and then increases per press and thwn it goes back to beginning. I wrote this code by using a sprite for the screen of the laptop.

using UnityEngine;

public class SceneChange : MonoBehaviour
{
    public GameObject Scene;
    public Sprite[] Sprites;
    public Sprite CurrentSprite;
    public int index;
    // Start is called before the first frame update
    void Awake()
    {
        Scene.GetComponent<SpriteRenderer>().sprite = CurrentSprite;
        CurrentSprite = Sprites[0];
    }

    // Update is called once per frame
    void Update()
    {
        CurrentSprite = Sprites[index];
        Scene.GetComponent<SpriteRenderer>().sprite = CurrentSprite;
        if (Input.GetKeyDown(KeyCode.E))
        {
            if (index < Sprites.Length)
            {
                index++;

            }
            if (index == Sprites.Length)
            {
                index = 0;
            }
        } 
    }
}

I hope tihs helps and you have any questions feel free to ask about it.