This is really frustrating. Whenever I try to name a slice in my sprite editor and hitting the “T” key, it auto trims the current slice I am on. This behavior does not apply anywhere else in unity as I can see. I’m working on Ludum Dare and a time frame, so you can imagine how enfuriating this is.
Report a bug, but in the meantime, I guess just avoid using “t” in the name. Not a question, so closing.