Hi - Making a game that needs dice being simulated rolling (random)…any suggestions?
Thanks
Greg
I mean, if you’re just rolling dice, random.range should handle things pretty alright. I’m not entirely sure what you’re asking for here.
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if you mean an actual 3d object rolling, you might want to try add a rigidbody to a cube and add rotational force to it (google rigidbody force torque unity if you don’t know what I mean)
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This interactive Probability and Games: Damage Rolls article at Red Blob Games is informative as far as how to do various probability curves and such.